this post was submitted on 03 Jul 2023
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The async doesn't mean if the sending server doesn't know. It's not using UDP lol :) It will retry until it gets a RC 200 or 201. Then stop sending. The asynchronous part is that the receiving instance doesn't have to import the event into the DB immediately. The received event sits in a special "to import" queue until processed. Each event has a timestamp attached to it. If it takes too long to process the event in the queue, because the receiving server is overloaded, then its timestamp may be considered expired.
E.g. from https://blog.joinmastodon.org/2018/06/how-to-implement-a-basic-activitypub-server/