this post was submitted on 26 Aug 2023
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Found this video intresting as Matt talks about what dice to use and how to use it for the game they are making. Loved the shoutout and critique of "FUNKY" dice used in FFG's Star Wars lineup (and Genesys) and how it influenced them in their process.

He also got a bit into how the task resolution mechanic (dicerolling) will tie into other things such as class resources.

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[โ€“] Pepper_OCheeny@lemm.ee 2 points 11 months ago (1 children)

After seeing new design details coming out and the success of the crowd funding campaign, do you still feel the same way?

[โ€“] Dice@ttrpg.network 1 points 10 months ago

I'd double down actually. The lack of to hit rolls and the way that resolution system works in RP and Exploration actions highlights a failure in play dynamics. Essentially they are streamlining the fun and uncertainty out of the game.

I don't think they are actually making an RPG at this point. But that is because I have a very specific viewpoint en what an RPG is.