this post was submitted on 04 Dec 2023
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“Our trademark is the freedom given to the player, but always with limits,” Kalemba tells Lega Nerd

Aye, they try to hype the idea of a main quest line as something that defines their design.

😅

Thinking back I'm not sure I want Witcher 4 to feel more like CP2077, tbh. Less, if anything.

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[–] JJROKCZ@lemmy.world 7 points 11 months ago (2 children)

I feel like cyberpunk was a great game, even on release. The story and gameplay were great, it just had performance issues for some PCs and it shouldn’t have been released on consoles at the time.

That said, CDPR marketing team needs to learn to temper expectations

[–] quams69@lemmy.world 9 points 11 months ago (1 children)

I got it at release as well and I could not disagree more. It was buggy, broken, and incomplete. I watched police NPCs spawn in from the sky, my game softlocked when a story essential npc fell through the world. These were commonly observed issues, among a litany of other ones. You gotta have some serious rose tinted glasses to think it was an acceptable product on release.

Imo Gameplay and story were like a 2.5/5, went back for PL and it might be a 3. Gameplay is serviceable at best. Story was lifted from an GITS:SAC episode which is about the most praise I have for the game aside from the art department. The 3D assets in 2077 are inarguably beautiful.

[–] JJROKCZ@lemmy.world 7 points 11 months ago (2 children)

I know survivor bias or w/e but literally no one I know irl who played it 10+ had those issues unless they were on console.

I played it for over a hundred hours immediately after release and only saw a few minor bugs like audio/lip animations not matching for some scenes. I don’t know how all my friends/coworkers were so lucky when all you see on the internet is “worst game ever, doesn’t work at all on release” comments

[–] breakfastmtn@lemmy.ca 5 points 11 months ago

Same! Pre-ordered and played hundreds of hours. It should've been released 6 months later but most of the bugs weren't game-breaking. If an NPC had their arms stretched out to the side or whatever, I'd just have a laugh and move on. I've had to reload a save to get a side quest to trigger twice. I don't think it's even ever crashed on me though.

It's just become blindly accepted that it is/was unplayable. I remember seeing so many articles months, even a year, after its release just confused about how so many people could be playing this unplayable game. Yet it's always been consistently in Steam's top 25 games for active players. It's a weird disconnect.

[–] BURN@lemmy.world 4 points 11 months ago (1 children)

Same experience here. I’m pretty sure at least 75% of the complaints were from consoles that should have never had the game released for.

[–] slaacaa@lemmy.world -1 points 11 months ago (1 children)

Yet the game was still released and marketed to them - thus the issue

[–] BURN@lemmy.world 0 points 11 months ago

It definitely shouldn’t have been, but that doesn’t mean the game is shit, just marketing is bad.

[–] c0mbatbag3l@lemmy.world 1 points 11 months ago

Bugs and performance aside it was still a mess with very little to make it an lifelike and interesting place. The combat was unbalanced as hell, with only a few things being viable and the most effective classes in combat could be multi-specc'd. Sure why not have a hacker that can slow mo and use melee while also being proficient with guns? No way that could break the game balance.

Literally just overhauling the police system doubled the interactivity of the game by allowing you to actually engage with the crime&justice system beyond getting instantly killed by MaxTac because they can spawn three stories up and four blocks from where you just killed someone with a silenced sniper rifle.

I've a day one buyer and I wouldn't even consider the game worth full price until 2.0. I'd say it was maybe worth 30-40 with 1.6 because most of the egregious bugs had been removed.