this post was submitted on 02 Dec 2023
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Final Fantasy

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[โ€“] Shalakushka@kbin.social 4 points 11 months ago (1 children)

I'll accept ATB as a compromise and an attempt to jazz up a basic turn based system, a product of its time. I think X2 had a fun take on it with attack chains and different abilities having different casting/cool down times to consider. My ideal is deep turn based combat I need to take my time thinking about.

The worst for me are the action games, personally. I play Devil May Cry and like it, but that's not what I want the flagship JRPG series to be. There are lots of places to get great action games, I don't need Final Fantasy to chase trends.

[โ€“] De_Narm@lemmy.world 6 points 11 months ago* (last edited 11 months ago)

I haven't seen anything done with ATB a simple dynamic turn order wouldn't do better. Not only do I strongly dislike any kind of time pressure, you also get rid of the wait time between turns.

Maybe X2 does something a simple dynamic turn order could not, I honestly don't know. I got the game for free when buying X and only played it for like 10 minutes. After coming out of X thinking it had the best battle system out of any FF yet, I quit X2 after the first battle just for going back to ATB. That being said, I'd rather go back and try X2 again instead of playing XVI. I completely agree on action gameplay in FF being worse.