De_Narm

joined 1 year ago
[–] De_Narm@lemmy.world 5 points 1 day ago (1 children)

That approach may work for journalism and such, with a single person collecting primary sources and verifying them before writing an article. However, it does not work on the internet.

Instead of one person verifying the claim and adding further sources in an article, every single reader would have to do it. And anyone using the internet would have to do so hundreds of times every day. Nobody does that. It only makes sense to shift the burden of further proof onto the primary source or disregard it.

[–] De_Narm@lemmy.world 17 points 1 day ago (4 children)

It's just too easy to lie about them. They allegedly had primary sources for "They are eating the dogs".

Trusting your common sense to filter these just doesn't work, asking for a better source is never wrong.

[–] De_Narm@lemmy.world 139 points 1 day ago* (last edited 1 day ago) (1 children)

Fits in nicely with the recent article about conservative men having trouble dating. Maybe don't antagonize women?

[–] De_Narm@lemmy.world 20 points 2 days ago (7 children)

Does it though? There are plenty of countries with legal prostitution and I've never seen any statistics about illegal prostitution being on the rise there.

It's one of those claims both sides could make and actually believe in. There might even be data for both sides, given enough cherry-picking that is.

 

Die Hoffnung stirbt zuletzt.

[–] De_Narm@lemmy.world 4 points 6 days ago (1 children)

It's been a fun episode, like always. However, I think we've had enough setup episodes at this point. The next one will probably introduce the new girl properly and after that I'm ready to get the plot rolling.

That being said, there is still a lot of interesting stuff in there. I'm most curious about the fusion bugs - I hope we get some wacky combinations. Also, is it a third kind of fusion with new designs or would e.g. Goku + Vegeta result in either Vegitto or Gogeta?

[–] De_Narm@lemmy.world 4 points 6 days ago (1 children)

Unabhängig von den scheinbar kontroversen Figuren würde mich interessieren ob und wenn ja warum Kappen in der Altersklasse so beliebt sind. In meiner Blase, geschätzt ähnliches Alter, trägt niemand Hüte.

[–] De_Narm@lemmy.world 26 points 6 days ago (8 children)

Honestly, the anime isn't even good. Like, I'm still reading the manga, but I had to stop watching the anime something like 10 years ago.

I've heard it has gotten better since then, but watching the whole thing still includes years worth of episodes so thinly streched you could probably watch every third one without missing anything. And that's on top of arcs so long, they are even a slog to read through (Dressrosa and Wano).

[–] De_Narm@lemmy.world 67 points 6 days ago (2 children)

That should not stop you from trying. You, and everyone else in this thread for that matter, just drop excuses. Either you guys finally start removing some billionaires, I'm all for that, or you start doing the little things. Ideally, just do both.

[–] De_Narm@lemmy.world 3 points 6 days ago (1 children)

Performance problems aside (menus take ages to load in), I like the game quite a bit. There is just so much stuff: 120 characters, two additional fighting systems for special events, a card game, a bayblade minigame, a castle/town upgrade system and probably much more - I'm not even halfway done. The combat is quite auto-attack heavy and therefore simple, but keep in mind I'm olaying with double MP cost for all abilities (one of the additional challanges to tweak your own difficulty, like the ones in Dragon Quest XI).

As for the EXP thing, there are a few things that happened to align for me. EXP works like this:

  • Each level requires 1000 EXP.
  • You get EXP based on level difference between you and your enemies. There is a maximum value of EXP a single enemy can give to usually prevent what happened to me - I think it's about 1000 for most enemies.
  • If you get say 3000 EXP, that's 3 level ups. Remaining EXP does not get adjusted upon each level up. That's great since you can recruit 120 characters and if you miss someone at first, it does not take long to catch up if you want to use them.
  • You fight with 6 charaters. EXP is split between them, meaning you get more EXP per character if only e.g. 2 of them survive.

Now, what actually happened to me is: I fought a unique mini-boss encounter with 5 enemies. I was overall underleveled and got wiped twice. The third time however, I won with only my weakest character still standing - he was 8 level below my team average. He got about 1200 EXP for the level difference * 5 enemies * 6, since only he survived, resulting in about 35 level ups.

 

I'm just starting out with Godot and I've run into some strange or unwanted behaviors. Maybe some of you can help me fix them. I'm currently running Godot on arch linux with x11/i3 as my desktop environment.

1.) Godot got some really aggressive focus. The editor grabs the focus mid typing in other applications and suddenly I'm tying there. With i3 being a tiling manager, Godot is sometimes passively resized when I resize another window - of course it also immediately gets itself focused and messed the resizing up.

2.) The focus within Godot is even stranger. I can ctrl c + ctrl v nodes just fine on a freshly opened project. But once I've a clicked a single property in the import or inspector docker, ctrl c + ctrl v will work exclusively there. Even if the import docker is hidden underneath the scene docker where I'm clicking the nodes I want to copy/paste.

3.) The last one is about using an external editor. Whenever Godot encounters a bug, it will automatically open the script in question. Which is annoying because I use vim for everything and will throw warnings at me, that the file has been changed. I've looked through all editor settings and tried setting vim as my external editor but the behavior persists.

 

Basically, as the title says. I've got the itch to play another dragon quest game and would like to know how well regarded the ones are I didn't play yet compared to the ones I've played. Although I'll probably play IV in preparation for the upcoming DQM game, as I love those, maybe I've got time for two. Anyways, here's my list:

  1. DQ V (DS version)
  • It's got the overall best story thus far and includes monster taming, which I really liked. Overall just one of my favorite games.
  1. DQ VII (PS)
  • I'm oddly fond of VII. I'll acknowledge that it probably is not better than some of the following ones on paper, but it just clicked with me. I really like the beginning part of RPGs and VII got several of those with how disconnected it is at times.
  1. DQ XI (Switch)
  • I loved every second of XI and would probably rank it higher if the post-game wouldn't do what it does. While I really liked them later on, the Hero and both twins started off quite bland.
  1. DQ VIII (3DS)
  • The game itself is still really good, but it never grasped me with its story as the ones above did at times.
  1. DQ IX (DS)
  • IX never clicked with me at all. Having only silent no-names in you party already started off bad, but the overall story wasn't my cup of tea either. I generally like class systems, but this one didn't do it for me either.
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