this post was submitted on 30 Nov 2023
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I wouldn't say it never got copied but it definitely feels like it disappeared off the face of the earth:
Difficulty increases in linear games also change the objectives of a mission not just health and NPC behavior, like in Goldeneye 64, Perfect Dark, and Thief: The Dark Project.
Mgs2 did this a decent amount. Not that that game isn’t ancient by now either though lol