this post was submitted on 30 Nov 2023
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I'll go first: playing with other people in multiplayer who are geographically close to you would be very fun.

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[–] mrureaper@alien.top 1 points 11 months ago (5 children)

Tired of lifeless open world with procedural generated garbage meant to waste your time as opposed to crafting a smaller world filled with interesting things to do.

Example Elden ring nailed it's open world because it is packed full of handcrafted things.

[–] WeRelic@alien.top 1 points 11 months ago (2 children)

Procedural generation gets a bad rap because of it being used for marketing instead of being a core part of the game. I've never heard anyone complain about Diablo 2's maps, for example.

[–] EtheusRook@alien.top 1 points 11 months ago

Some genres are just better for procedural generation than others. Like, for a Diablo-like, or a musou game, level design doesn't actually matter all that much, so procedural generation is a great way to get more content.

There's also games with pseudo-procedural generation like Warframe. That is, the individual rooms are all hand-crafted, but the combination and connections of those rooms are procedural. Meaning that it's the best of both worlds.

[–] mrfixij@alien.top 1 points 11 months ago

90% of the playerbase of diablo 2 used maphacks back in the day because act 2 and 3 sucked so much.

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