Bit of an explanation as to what prompted me to make this post: I recently played through Sniper Ghost Warrior: Contracts 1 and 2 and I just felt off. I've slaughtered hundreds of innocents for my amusement in games like Fallout and TES, I play through No Russian with a grin, but for some reason, I refrain from killing bad guys in SGW? The first one has you hunt down Russian oligarchs and war criminals, while the second one is about Middle Eastern terrorists and this is the game where I feel bad about killing? There's just something about the soldiers talking about their daily problems like making no money, uncomfortable boots and sweating too much, or showing eachother pictures of their dogs, not to mention the absolute horror when you've got a knife against their throat or when they find a body. I hope this isn't weird, but I've never experienced remorse for killing a video game enemy, and I've played a lot of different games. I'd like to hear about your experiences, and which games do a good job humanising common enemies, the concept intrigues me.
Dark souls 1 - grey wolf sif, bo seeing him go towards me limping made me stop fighting
If you do the fight after the DLC its even sadder since he doesn't want to fight you either.
She doesn't want to fight you even if you don't do the DLC first. She just wants to protect anyone from going into the Abyss like Artorias did because she's a good girl.
If you do the DLC first, she does recognize you and sniff you before the fight starts. It's hard enough to fight her without having to see that scene. Manus is usually the fight I save for last anyway, thankfully.
Woa never knew the fight changed after completing the DLC, looks like it's time to reinstall the Remastered on steam and start yet another playthrough.