Bit of an explanation as to what prompted me to make this post: I recently played through Sniper Ghost Warrior: Contracts 1 and 2 and I just felt off. I've slaughtered hundreds of innocents for my amusement in games like Fallout and TES, I play through No Russian with a grin, but for some reason, I refrain from killing bad guys in SGW? The first one has you hunt down Russian oligarchs and war criminals, while the second one is about Middle Eastern terrorists and this is the game where I feel bad about killing? There's just something about the soldiers talking about their daily problems like making no money, uncomfortable boots and sweating too much, or showing eachother pictures of their dogs, not to mention the absolute horror when you've got a knife against their throat or when they find a body. I hope this isn't weird, but I've never experienced remorse for killing a video game enemy, and I've played a lot of different games. I'd like to hear about your experiences, and which games do a good job humanising common enemies, the concept intrigues me.
The entire This War of Mine
This is the answer. What fucked me up the most was a random dude in Airport who was sitting with back turned towards me. I just froze and didn't know what to do because there was nothing about them that could tell me whether they're friendly or hostile.
I could either kill them, or alert them of my presence and possibly die. After few minutes I decided to kill them... only to find out they were unarmed and most likely friendly. I hated my guts.
Fuck, that game was good.
I must’ve picked it up from the “Support Ukraine Humble Bundle” when that was ongoing. It’s installing now. Thanks for the recommendation.
For me it was turning away a starving orphan. A kid came to our place and my friend naturally was immediately "well of course we'll take you in" and I'm like "no the fuck we aren't, we are literally in the middle of dying of starvation and we can't even keep proper watch at night or get more supplies due to injury." "So we just heartlessly tell the kid to hit the road?" "If she stays with us she is 100% going to die, we will give her what is barely keeping us one foot out of the grave, then we will die, then she right after. Ironically she has a better chance staying out there" and then I realized how fucked up having to even have that conversation and that people probably seriously had to do that in real life.
Man I've been contemplating on trying the game for so long now. Guess it's bout time
is good??
You’re awesome! I totally forgot that I snagged that in one of the last sales I bought from. Currently downloading it to give it a try. Thank you! ….I think…
I broke in a bandit hideout guns blazing and knives stabbing and killed everyone. It felt like I saved other survivors with that and of course that sweet loot..
That game broke me. It never gets to a “feel good” point.
There was a mission where a woman was being held hostage by a group of men (in a grocery store I think?). I wanted to save her and snuck around to try and find a good way in. I guess I took too long and eventually they dragged her into the back of an 18-wheeler and locked the door. I tried to unlock the door but the game wouldn’t let me. I don’t know for sure but I think the assumption was that she was being… forced upon. I know it’s just pixelated 1s and 0s but it made me feel so shitty for failing to prevent that.
You never picked it back up.
Came to say that. Even when I was armed I hated the idea of having to shoot anyone, especially if there was a risk they'd return fire.
The worst part was that I gradually grew desensitized to it.
First playthrough, sure, I was a super nice trio, never killed, never stole, tried to help. Then one of them couldn't take it anymore, another got sick and everything crumbled.
Next few playthroughs, I was a bit sneakier, still no killing, but I stole here and there, just so that I could get that win.
When I won, I wanted to win with other characters too. But I can't be assed to slog through all that work can I? Pretty soon I was shooting up the kid at the garage to steal meds from his elderly dad all for that Victory Royale.
War really does change people.
Kinda wish they got rid of that penalty for killing people since it’s pretty tricky to take on multiple armed guys. It’s a kick in the balls to pull that off in a game where resources are so scarce, with the characters that are “cold and ruthless” but then they die because they were too depressed from killing
It's a game that encapsulates the Picard quote
"It's possible to make no mistakes and still lose. That is not failure. That is life."
I tried so many times to play as morally good as I could, I've never completed a play through. Even when I did some really questionable shit I've ended up with my characters starving or freezing to death. It's a very sobering game that I think everyone should play but I won't be playing anymore if you know what I mean.
"You never win. You just do a little better each time"
My last playthrough Roman went on missions only to kill obviously dangerous or hostile people, like the sniper in the market area. Depending on how many "bandit" locations you roll, that can give you a lof of supplies.
Still though, how many of those people just assumed I was a bandit, because I showed up to loot a place they'd already claimed?
Except that dude who sexually assaults the woman in the grocery store. He gets a hatchet to the neck every single playthrough.
“Not everything’s a lesson Ryan, sometimes you just fail”
Being armed is for defending against overnight raids.
I will admit to the occasional Roman military base massacre, though. (But as I recall, you just need a knife and places to hide to ambush from for that)
This has to be the most amazing/depressing game of all time