I mean, it's just basically a gameplay vs story thing. Canonically you're technically only going after monsters that are a danger or terrorizing people off screen the vast majority of the time
Taiyaki11
Well just remember, there's a reason you get more monster parts from capturing them alive
For me it was turning away a starving orphan. A kid came to our place and my friend naturally was immediately "well of course we'll take you in" and I'm like "no the fuck we aren't, we are literally in the middle of dying of starvation and we can't even keep proper watch at night or get more supplies due to injury." "So we just heartlessly tell the kid to hit the road?" "If she stays with us she is 100% going to die, we will give her what is barely keeping us one foot out of the grave, then we will die, then she right after. Ironically she has a better chance staying out there" and then I realized how fucked up having to even have that conversation and that people probably seriously had to do that in real life.
That's interesting considering how the game kinda beats you over the head about that in the very beginning. In no uncertain terms lol... especially right after you leave the prologue area lol