this post was submitted on 21 Nov 2023
6 points (87.5% liked)

PCGaming

6484 readers
193 users here now

Rule 0: Be civil

Rule #1: No spam, porn, or facilitating piracy

Rule #2: No advertisements

Rule #3: No memes, PCMR language, or low-effort posts/comments

Rule #4: No tech support or game help questions

Rule #5: No questions about building/buying computers, hardware, peripherals, furniture, etc.

Rule #6: No game suggestions, friend requests, surveys, or begging.

Rule #7: No Let's Plays, streams, highlight reels/montages, random videos or shorts

Rule #8: No off-topic posts/comments

Rule #9: Use the original source, no editorialized titles, no duplicates

founded 1 year ago
MODERATORS
 

There are many games, mostly ported from older consoles, that are constrained to 30 FPS due to engine limitation and if the FPS unlocks, the engine goes bonkers. But what about frame gen? By basically generating additional frame, we could get 60 FPS without triggering the engine jank, since the way I understand it, the framegen completely bypasses the game rendering pipeline and happens only after the frame is rendered by the game.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] Adequately_Insane@lemmy.world 2 points 11 months ago (1 children)

Based on FSR implementation and rumours AMD may ditch high end and enthusiast GPU market altogether, I would not put my money on the tech, Best we can hope for is nvidia upgrading the RTX remix to make the implementation even simpler for modders

[โ€“] Die4Ever@programming.dev 1 points 11 months ago

remember RTX Remix only works for fixed function graphics, so games like Doom 3 with programmable shaders will not work in RTX Remix

Half-Life 2 was mainly programmable shaders, but it had an option for fixed function graphics for older computers, which is how it works in RTX Remix