this post was submitted on 10 Oct 2023
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[–] Chetzemoka@startrek.website 14 points 11 months ago (3 children)

Those are the best characters though. They learn and change so much.

[–] UlyssesT@hexbear.net 8 points 11 months ago

In my experience the "smirking in a dark corner of the tavern and has no living relatives or friends" characters don't really learn or change much on average; it's often a default setting that allows for murderhobo antics, or so the player believes.

[–] SkyezOpen@lemmy.world 6 points 11 months ago (1 children)

I've been kicking around the idea of a character like this but I don't play. Basically privileged teen, rich-ass parents, best education (was thinking maybe sorceror: basically the kid was handed everything in life), but he wants to play street rat.

I figure a sorceror masquerading as a rogue would be a big liability for a combat heavy campaign, but it could be pretty awesome for a rp focused one.

Also bonus point if you can name my inspiration.

[–] randy@lemmy.ca 2 points 11 months ago (1 children)

Also bonus point if you can name my inspiration.

street rat

Aladdin, no doubt.

[–] SkyezOpen@lemmy.world 3 points 11 months ago (1 children)
[–] randy@lemmy.ca 4 points 11 months ago (1 children)

Ah, I meant the film Aladdin, specifically the character Jasmine. You're right, the character Aladdin doesn't fit the concept.

[–] SkyezOpen@lemmy.world 3 points 11 months ago

Oh, that makes more sense.

[–] Monster96@lemmy.world 3 points 11 months ago

My character a long time ago was a prince who ran away from home to find a treasure. He was rich, well educated, but still a teenager. Like a rebellious teenager. In the campaign he turned into an assassin who ended up killing the Queen, his mother.