this post was submitted on 16 Sep 2023
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[–] who8mydamnoreos@lemmy.world 8 points 1 year ago (1 children)

Yah having a sharpshooter hide behind cover and snipe every battle every turn makes encounters boring sorry. You just think “thats all rouges can do” because with unlimited arrows it kinda forces them into that mold. Just because you are not doing max damage every turn does not mean you are underpowered. Also you need to drain the resources of the party to balance and create the proper tension which is absolutely critical to proper storytelling. That time where the Big bad is slain by the final arrow of the ranger is epic tense moment.

[–] sammytheman666@ttrpg.network -4 points 1 year ago (1 children)

If you play in a specific way and find it boring, THAT is a good reason to switch your playing style.

If I love to snipe from afar and now I cant because arrows are a very rare commodity in this world, this isnt fun. The moment you are forced down a path is where it stops being fun, because its not your own choice.

I have a player. He does that, shoot arrows. And he has fun. I dont need to limit his fun for it to exist.

Counting arrows is like encumbrance in videogames. Its fun for some, and a rapid hassle for most, and you should be able to choose which you wanna play with as a player instead of being forced to use it a specific way.

Options are always great. Their nonexistence is never good. Unless you just so happen upon a table or a videogame that their only option is the one you prefer purely on luck.

[–] who8mydamnoreos@lemmy.world 9 points 1 year ago* (last edited 1 year ago) (1 children)

Yes people like to snipe from afar because you get to attack without putting yourself in danger, it’s powerful. There are restrictions to balance that. I wouldn’t let a Barb play where they could carry unlimited health potions or a Wiz play with their spells coming back on a short rest. It makes the game unbalanced. Also arrows don’t have to be “rare” just limited somehow between rests. Rouges use items, thats the resource you have to drain from them in order to create a really good tension. Its the difference between mediocre and memorable storytelling.