this post was submitted on 06 Sep 2023
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Starfield
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The enemies being spongy is kind of expected, and even a good thing, in a game like this, I think. For your weapon upgrades and damage perks to feel impactful, you can't be killing enemies too quickly at the start. And it also incentivises you to find ways to avoid combat if you're not planning on building into weapon/damage upgrades. I get that it can feel immersion-breaking for some people (though not for me, thankfully), but I think it's pretty important on a mechanical level in RPGs.