this post was submitted on 06 Sep 2023
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Starfield
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I totally agree about the bullet spongyness. I was planning on doing my first playthrough vanilla but I might have to make an exception and use a mod for this.
The enemies being spongy is kind of expected, and even a good thing, in a game like this, I think. For your weapon upgrades and damage perks to feel impactful, you can't be killing enemies too quickly at the start. And it also incentivises you to find ways to avoid combat if you're not planning on building into weapon/damage upgrades. I get that it can feel immersion-breaking for some people (though not for me, thankfully), but I think it's pretty important on a mechanical level in RPGs.
The game's menus are nowhere near good enough for how much we are forced to use them. Theyre really disruptive and clunky to the normal flow of the game. In context, interfaces have been a weak point for BGS, I was hoping they would have gotten it right this time.
Like, overall, the gameplay is fun to me but I dread when it switches to 'Fallout 4 UI Simulator'.