this post was submitted on 01 Sep 2023
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So you can fly in space, and fight space battles there, but you can't really fly fast enough to fly from one planet to another in real time. To move to a different point of interest in the system, you need to fast travel to it. So the meaningfully interactable part of space is just the immediate area around each fast travel point.
I'm not far enough yet to know if the interior gets more interesting after you add more modules to the ship; the starter ship is basically an RV: bed, galley, cockpit.
Yeah I meant fly as in between locations without a loading screen, kinda like in X3/X4/NMS or even Freelancer/Rebel Galaxy and older spaceship games. I get it might be harder between solar systems the way E:D does it but kinda sad it's not real travel within one. Maybe they patch it in one day in the future? Who knows
Ehhhh.
I dunno about No Man's Sky.
But in X3 (and X2, for that matter), you don't really seamlessly enter stations. In X4, you do, but it felt like a gimmick to me -- there's not much interesting gameplay on a station.
And there are loading screens between sectors in those games. Short ones, but they're there. Freelancer too.
Well I never said "enter" stations, I said travel between them. In X3 you used SETA to travel between stations and in X:R and X:4 you had (super)highways. Freelancer also had those rings that speed you up and you could leave them at any point - in fact, the way piracy worked was you destroy one of the rings which would interrupt the travel and drop any ships out of the hightway lane so you could attack them.
Basically, all of these games didn't just have a loading screen when going from one station to another, there was an actual feeling of distance and travel. From what I've heard starfield doesn't have it at all.