this post was submitted on 30 Aug 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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The points at which the game transition between acts seem a bit arbitrary (mainly for Act I to Act II), and I don't see a narrative or mechanical reason to lock us out of previous maps and quests. As far as I remember, previous Baldur's Gate games didn't have this kind of points of no return. Why do you think they did it? Do you like it?

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[–] ada@lemmy.blahaj.zone 3 points 1 year ago (1 children)

When I'm running a game I absolutely tell my players things that I think their characters would be aware of, and that includes time pressures that a reasonable adventuring party would understand through professional experience

[–] stopthatgirl7@kbin.social 3 points 1 year ago (1 children)

They do give you hints with some of them - I did a long rest and everyone was telling me we needed to hurry or the dude trapped under rubble was going to die. I thought that was a good way to handle it.

[–] DoomBot5@lemmy.world 3 points 1 year ago

Exactly, all the time critical events I encountered had NPCs clearly indicating it's a time sensitive issue.