this post was submitted on 24 Aug 2023
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[–] KaiReeve@lemmy.world 91 points 1 year ago (4 children)

Bring back video games where the developers make them to be fun and players play them to have fun.

Too many developers are in it for profit and too many players demand optimal competitive play.

Sometimes I don't want to conform to the min/max meta, Jason.

[–] GreenMario@lemm.ee 33 points 1 year ago

Been brought up before but the indie market still chugging along.

Now if you want big expensive AAA "bring my RTX / i9 I spent too much money on to it's very knees" with that, that's impossible. Besides, poor optimization will put that stupid expensive rig to the test 😂

[–] Caboose12000@lemmy.world 30 points 1 year ago (2 children)

it sounds like you're sleeping on indie games. I haven't cared about AAA games in years bc of the things you mentioned, but there's thousands of amazing and super high quality indie games out there that are made as passion projects from devs who just want people to have fun. the barrier to entry for becoming a game dev has been steadily lowering since the 80's, almost anyone can make a game now so there's really no reason to rely on giant game corporations as your only source

[–] MashedTech@lemmy.world 3 points 1 year ago

Honestly, I got the Xbox and I mostly play indie games on Xbox game pass. And I have had such an amazing time with them. And if I want to play a triple A game I can probably find a used disc somewhere pretty cheap. Indie games are awesome. I loved Hoa, cried so much at the end.

[–] Patches@sh.itjust.works 0 points 1 year ago (4 children)

Why are we demonizing game dev for trying to eat?

[–] imPastaSyndrome@lemm.ee 10 points 1 year ago

Because it doesn't go to devs it goes to the pocket of publisher's ceos.

[–] UnderpantsWeevil@lemmy.world 3 points 1 year ago

If you wanted to eat, you wouldn't leverage your $40k college degree for a $30k code monkey job at one of EA's digital sweatshops.

[–] Torvum@lemmy.world 3 points 1 year ago

I legitimately think they just mean publishers and board shareholders. Most (read most, there are also plenty of devs with retard level hot takes on twitter about their constituents, and their clear jealousy of a better product) devs hate the features they have to implement.

[–] yata@sh.itjust.works 1 points 1 year ago

This isn't about somebody "trying to eat". Devs are being paid by the publishers either way (until they get fired of course). Monetisation and "games as a live service" are implemented to increase profit for shareholders. Gamepublishing is already the largest entertainment industry, so this is just about adding more profits to already extreme profits.

[–] lea@mlem.lea.moe 16 points 1 year ago

This month had two great releases in that regard, Baldur's Gate 3 and Bomb Rush Cyberfunk. Labor of love games are real and on the rise.

[–] Aurenkin@sh.itjust.works 8 points 1 year ago (1 children)

Totally agree but in many cases it's actually the publishers, not the developers. That's my understanding at least.

It's been happening for so long that if a developer gets into bed with one of the big publishers then they should know what's going to happen.