this post was submitted on 13 Jun 2023
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Tabletop Roleplaying Games
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I would only use it for NPCs, not characters.
I'd do something like
If Angry:
Attempt to anger more: 90% success rate + modifiers
Redirect anger to another: Values dependent + plausibility of facts check (INT). Does the argument address their social values? Roll a die if DM didn't entirely decide what the NPC is like.
Attempt to calm 40% base success rate + modifiers