this post was submitted on 03 Feb 2025
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Rimworld encourages you to perform Eugenics on any undesirable colonists, especially with the biotech DLC. Also encourages cannibalism and harvesting your opponents organs to sell on the market for greed and profit.
Also too many quality of life mods should be in the base game.
personal nitpick with Rimworld since ive only run with small colonies of about 6 - 10, but I wish base game was more... flexible when it came to moving on the world map, even for temporary locations, wasn't so heavily focused on the home colony to the point where I have to tab back and forth between the majority of my characters exploring a map and one or two guys managing home base. sometimes I wonder what's the point of generating a world map when I wouldn't be able to explore more than a quarter at best because the game requires u stay in one location
Yeah, that's a problem I have with it, too. There are mods that let you establish outposts but they're more for passive income
I do transhumanism instead and replace every body part with the best artificial replacements. I also use mods to make said best artificial replacements manufacturable. By the time my base gets too big and my game crashes (leaving the planet is for suckers) everyone is doing everything at like 400% speed.
I'm not quite at the cybernetic stage with my current colony.
The idea for this colony though is I use my mechanoid doctor to harvest organs, which I then sell on the market, and then I use that money to buy more stuff for mechs, which I use to obtain more organs... and so on and so forth.
Did you know that when you replace a healthy normal organ with an artificial one you get to keep and sell the normal organ you removed?
Isn't the developer an ancap or something like that?
I can find 10 YO articles pointing to some possibly problematic stuff which seems to have been resolved ages ago, but he shuts his mouth when it comes to politics for the most part and I'm not going to do a deep dive into his Twitter.
Based on what I could find, he's probably still some flavour of libertarianism. If the worst headline I could find on him was 10 years ago, he's probably one of the least problematic game developers out there.
Yeah, I know hexbear likes to shit on "it was a different time" and "but they've changed" but I don't. We all have our past regrets.
If it was 10 years ago and just kind of problematic and not something he seems to be into anymore, it's fine. Sucks he's a lib though.
I mean, the controversy amounted to some possibly problematic coding in regards to sexuality, like all women being bisexual or some nonsense like that. I don't think it actually was about anything he said.
I do have a problem with how sexuality is currently handled in the game, because being gay or bisexual is a "trait" your pawns can have, and there are a alooooot of traits which are randomly generated and you usually get 2 or 3 max.
So I just make my pawns gay manually instead of leaving it up to chance. If there's a pawn I think vibes with another pawn but they're not gay, I just enter dev mode and hit them with gay space lasers.
Also because of how powerful relationships are, and how pawns hit on each other irrespective of sexuality gay pawns are typically bad. As they'll never get relationships, but still hit on people, giving them big negative relations with people of the same gender, this can trigger social fights which can leads to injuries. I'm pretty sure its meta to abandon gay pawns... I've had a sexuality mod downloaded that removes the traits and implements as Kinsey scale as long as I can remember.
I should get that mod...
The trait system in general has quite a few issues with it. Like, some of the traits are just "I like dogs/fishing/etc."
Dwarf fortress has an entire system where they'll be picky about the type of materials they prefer
I mean... Anecdotally... From my own lived experience just uhh... you know, not saying anything scientific or anything
Sounds like Starsector except I consider forcing an illegal AI to optimize my Funko Pop factories and maximize my organ harvesting output as the cornerstone of my war economy is something I consider a selling point
I actually do love the psychopathy in the game.
I've been selling organs to fund my robot empire