this post was submitted on 25 Jan 2025
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So now we're being forced to have poorer performance and locked into buying more expensive hardware.

I'll have to pass on this type of crap and vote with my wallet when ray tracing still isn't there for the majority of pc gamers.

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[–] Black616Angel@discuss.tchncs.de 12 points 1 week ago* (last edited 1 week ago) (11 children)

I'll chime in for the other commenter.

Having ray tracing be "a minimum requirement" is batshit insane. Just make it an option and don't require it for everyone.

Ray tracing is not that widely available, so you shouldn't just force it onto your whole player base.

And while this might not sound like an optimization thing, it really looks like they couldn't be bothered to develop their game with and without the ray tracing features.

Edit: looking more into the numbers, they are all insane.

  • 8 cores with 16 threads as minimum?
  • 16GB RAM?
  • and a 100GB SSD again?

I don't really play AAA titles nowadays, but this is aweful and far from optimized. Doom 2016 needed half of that for every single metric!

[–] kungfuratte@feddit.org 9 points 1 week ago (9 children)

Doom 2016 needed half of that for every single metric!

On the other hand that was almost a decade ago.

[–] Black616Angel@discuss.tchncs.de 5 points 1 week ago (6 children)

Yes, but the tech has not advanced that much since then. Also the game probably doesn't look twice as good.

Tbh. the game needing 8 cores is the most outrageous of the list, but the ray tracing is a close second, since that could easily be toggleable.

[–] superkret@feddit.org 2 points 1 week ago (1 children)

It's not toggleable if they use it for registering hits.

In a doom game ray tracing should not be used for registering hits, since most if not all of the projectiles are visible and fly slower than light.

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