this post was submitted on 22 Jan 2025
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Video games have the unfortunate and unique ability to show what lies ahead in the game by showing empty spaces in the inventory screen or menus, from which you can deduce what will happen and how long game lasts.

What is your worst example, what did games ruin for you even when you did not get spoiled by them cursed Youtube thumbnails?

For me, way back in '96, in Super Mario 64, when at the start of the game I first started playing around in outskirts of Peach's Castle and accidentally died

spoilerBowser's laughing zoom-in spoiled that he was the villain!

Sorry for the esoteric joke, please post your more earnest examples!

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[–] tombruzzo@hexbear.net 20 points 1 week ago

Not a massive endgame spoiler but I hate all the ubisoft style awareness indicators and NPC outlines you can see through walls in semi stealth games.

It takes all the tension out of those games. They're much more fun with them off and it removes the clutter.

Hitman: Absolution was particularly bad but you had to use it because 47 became less detectable with it on for some reason