this post was submitted on 12 Jan 2025
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[–] Kolanaki@yiffit.net 22 points 3 days ago* (last edited 3 days ago) (1 children)

Playing GTA recently doing new shit I've not seen before and I am really seeing an inconsistency with mission objectives being marked or not.

Was doing some of Vincent's stuff and you're tasked with grabbing a bag of weapons and some supplies. The objectives are marked on the minimap, but not in 3D space and they're not highlighted. So I show up to the first spot and there's a big-ass crate marked as "supplies" right where one of the markers is, but that box wasn't the mission item; what I actually needed to interact with was a small, black bag on a box behind the box marked "supplies."

Spent like 10 minutes wondering why the fuck it wouldn't let me take the big box. Meanwhile, on the same mission you get an optional task to turn off the power, and those power boxes have a big red arrow above them telling you what you're looking for.

[–] echodot 4 points 3 days ago* (last edited 3 days ago) (1 children)

GTA only really got a consistent design philosophy with GTA IV. Before that different groups of people worked on different sections.

[–] Kolanaki@yiffit.net 3 points 3 days ago* (last edited 3 days ago)

Before that different groups of people worked on different sections.

It feels like that's how GTA:O is done. The single player is fine; but it also hasn't been constantly getting new content since release. The online part is where most of the inconsistencies lie. The OG stuff vs the newest content release is extremely different in the overall design and you really notice it when you're just doing random jobs where everything is all mixed.