this post was submitted on 08 Jan 2025
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Even hypervisors can have software bugs - running GBA games on the ARM9 core in the DSi is possible and even closer to "actual hardware" than a FPGA, but there are still weird side cases and glitches that only happen on this setup rather than actual GBA hardware.
FPGAs aren't some magical hardware clone that bypasses software issues.
That depends on the accuracy of the core on the FPGA.
Your comparison of GBA on dsi is kinda like saying "my dos games didn't work well on my windows 2000 computer" same cpu sure, but OS and hardware 'locations' aren't necessarily the same.
Or in other words, FPGAs aren't miracle hardware clones and depend on the quality of their programming. Exactly as I said, got it.
Which is why I mentioned it's an hypervisor, not running as if it were natively supported. It's more analogous to original hardware than a FPGA, though. Your analogy to DOS and Windows 2000 however shows you really do not understand how GBA2Runner or FPGAs work in general.
Your comment is got any point or it's just these two incoherent sentences?