this post was submitted on 08 Jan 2025
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It's less "purposely underdeliver" and more "You mean I need to raise 300 million dollars to even try?"
But hey, Anon can gamble nine figures of their own money next time. I'm sure they'd do great.
FF7 cost about $90M when adjusted for inflation and was one of the most expensive games to developed in it's time, but yh, yOu CaN't MaKe A gOoD gAmE fOr LeSs ThAn $300M!!!
I'll go even lower and say Grand Theft Auto: Vice City and it's one of the more remarkable entries of the series.
It took $5 Million to develop.
$5m to develop + $13.2m to market
Equivalent to about $32m in 2024. Not disagreeing, putting the value into perspective. Also consider the scale of vice city compared to your average AAA, even AA game. Games have significantly higher expectations nowadays.
Who's expectations?
Not the people playing, that's for sure.
Hah. This thread is literally coming from some guy finding that every game should be like Elden Ring and BG3.
That's not GTA VC size, so I'm gonna say Anon's expectations, to your question.
The expectations from gamers is pretty cooked nowadays man, pay attention to the louder and larger voices on game forums, x (formerly known as Twitter), Facebook, steam etc.
Would most people be happy with a 2025 AAA game with the graphical fidelity of GTA:VC, though?
Personally I would love it if those massive budgets were spent where it matters, but I suspect "this game looks like it came out 20 years ago" would be a common complaint, as if only indie devs get to sacrifice photorealism for style.
I have a couple of coworkers that hate Minecraft because it's a voxel game. Whenever I tell them it's alright to not like it but there's nothing wrong with Minecraft's art choice, their response is: "No it's fucking stupid". What's weirder is that one of these guys plays a lot of retro games