this post was submitted on 31 Jul 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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With Baldur's Gate 3 now days away from its PC debut, we've interviewed Larian to discuss some of the very last outstanding topics.

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[–] Oldmandan@lemmy.ca 4 points 1 year ago (1 children)

I can't remember what interview it was from, but IIRC, it's not that it's an unsolvable problem, it's in the standard they wished to hold dialogue to. A swap is easy, a swap that feels natural is not. The exponential explosion of little tweaks and permutations was outside the scope they were willing/able to add before release. (Presumably they are under some pressure to release, not just from fans, but from WotC, and the logistics of keeping the company afloat.) Which I can respect, although I both anticipate and fully understand the need for mods to do the swap.

[–] Keegen@kbin.social 7 points 1 year ago

I respect their option, but disagree with it completely. I think accidentally triggering a cutscene with the wrong character, stumbling through it quickly only to reload a save and trigger it with your player character instead feels a lot worse than just always triggering the cutscene with your player character, even if it "breaks immersion" by teleporting them slightly (unless they are really far away/this is an Origin specific interaction). I'm not asking for the complex task of being able to switch characters mid dialogue, I understand how that can prove nightmarish to implement, just let me pick the default character to always initiate all interactions and I'll be happy.