this post was submitted on 24 Dec 2024
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Soulslike - Discussion, News, Memes

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This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".

Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.

Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:

[BB] This enemy is so difficult!

or

[DS1] Anyone struggling with the gargoyles?

Friends:

!liesofp@lemmy.zip

!bloodborne@lemmy.zip

!sekiro@lemmy.zip

!eldenring@lemmy.world

!shittydarksouls@lemmy.world

Should you have any questions, please do let me know.

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[–] sushibowl@feddit.nl 11 points 2 days ago* (last edited 2 days ago) (4 children)

My dark souls hot take is that playing without any form of guide offers the most fun and rewarding experience. People get fomo about missing out on dialog, or optional bosses, or weapons, or treasure. But I think that's part of what makes the game great. For exploration to feel truly rewarding, you must allow the possibility for the player to miss something. The game has plenty of content to see and do even if you don't discover all the secrets.

That being said, people disagree with that and that's okay. Some people don't care for exploring, some people hate the idea of missing out on stuff. If you really want to not miss a thing, a guide will do that for you. Some people play through the game once blind and then go into Ng+ with a guide which is also valid.

[–] jjjalljs@ttrpg.network 5 points 2 days ago

I typically play the first time without a guide, then I go look up what I missed.

[–] TwoBeeSan@lemmy.world 3 points 2 days ago

Suppressing your fomo/perfectionism and just experiencing something always pays off.

[–] v4ld1z@lemmy.zip 3 points 2 days ago

Agree. I like it when game developers make their games chock full (?) of content without ever forcing players to experience it. They made the game and after that it's the players' responsibility to find their enjoyment in the game.

In this day and age, it's getting increasingly difficult to go play a game completely blind without looking up any guides, tutorials, what not. Probably because of FOMO too but also because players have a tendency to optimise the fun out of their games, at least somewhat.

Recently started playing Warframe and while I'm taking the advice of a YouTuber to specially not to look up guides and tierlists and experience the game as blindly as possible, I'm just invested enough to want to look up videos on the game. Might be the same thing for soulslikes for other people. Heck, I remember listening to the Paleblood Hunt audiobook on Spotify whilst playing Bloodborne for the first time even though I hadn't experienced the content talked about in the episodes yet.

[–] umbraroze@lemmy.world 2 points 2 days ago

I've been trying to get to soulslikes for years. One of the thing I've noticed is that the guides are basically even more complicated than the Nintendo walkthroughs of years gone by.

Guide: "Oh this boss fight is a toughie. In phase 1, the boss will hurblinate. In phase 2, the boss will skurblinate instead."
Me: "I'm just getting walloped. How am I supposed to tell a difference? And does it really matter? ...Never mind, I'll just go for it."