this post was submitted on 28 Jul 2023
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A rhythm game with supply chain management would be bomb. Different rhythms at different parts of the line generate different products, and accuracy can control the purity of the final product. The levels could end up making a whole song, and eventually you can get steam engines and digital things to add different sounds. Ooo, and make the savegames MIDI files.
Guess I'm a six foot tall dwarf. Well, I do have over 1600 hours on Factorio, which is pretty dwarfish
So it's not exactly that, but if you want a rhythm game with some more nuance, Before the Echo is awesome.
You've got 3 different screens (mana gathering, spell casting, and enemy attacks) and you need to balance which you're prioritizing at any time. Mana is needed to cast spells, spells are needed to defeat the enemy, but you need to block their attacks to not lose all your HP. Each one goes different parts of he music, and as a bonus all the music is from Ronald Jenkees.
It's old, and while funny is also sometimes very cringey, but still a terrific bit of fun.
Captain Carrot, as a captain of industry.
The music could come from the supply chain. Like if Midinous or Nodal had conveyor belts instead of wires.
Or you manage supply chains to keep the beat going pulling sounds from across the kingdom and dropping them in just the right spot to make the preferred song
Oh my god a rhythm factory game
Do you have red hair? Do you work with a troll and a guy with questionable kinship to the human race? Does your girlfriend turn furry at certain times of the month?
Did your boss come up with a certain socioeconomic theory of boots?
(Ook.)