this post was submitted on 23 Nov 2024
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[–] pathief@lemmy.world 4 points 4 hours ago* (last edited 4 hours ago) (1 children)

I enjoy souls games and I'm okay with their difficulty but I honestly don't get how the possibility of an easy mode upsets so many people. It doesn't require much development time, if any, to scale down enemies.

This isn't like implementing something that doesn't exist or that fundamentally changes the gameplay. Scaling already exists.

It has literally 0 impact on your experience and would allow others to enjoy the game as much as you do.

[–] Hazzard@lemm.ee -1 points 2 hours ago* (last edited 1 hour ago) (1 children)

This isn't like implementing something that doesn't exist or that fundamentally changes the gameplay. Scaling already exists.

Scaling sounds like it'd work, but in actuality, these games are designed with tough mechanics that you really have to learn before they make things more difficult. Take Sekiro for example. The endgame bosses will absolutely bully you if you don't know what you're doing. I'm not sure even 10x damage and health would help you get past the final boss if you don't know what you're doing.

While playing through the game, I got stopped in my tracks several times, stuck on a boss for hours while I learned how to parry, manage my stamina, deal with perilous attacks, etc. If I had been given a massive power boost, it would've only delayed my being forced to learn. And then, later, a much tougher boss would've stopped me in my tracks anyway, and I would be so behind on learning that it might turn into an impossible wall. Suddenly your "easy mode" has a much rougher difficulty spike than normal.

And the games are full of things that aren't made easier by just... scaling. Like managing deathblight, areas like Lake of Rot, stuff like the awkward parkour and areas where you have to play around not falling off. That stuff would have to be reworked to accommodate a player who hasn't learned proper positioning, or blocks, or just.. the general tools of mastering the gameplay.

Slapping a basic scale on the game is a poorly thought out approach that would do more harm than good. To do "easy" right, you'd want a proper balanced game, with reworked timings and boss movesets, and frankly, I don't think it's worth the effort and extra development time and cost.

It has literally 0 impact on your experience and would allow others to enjoy the game as much as you do.

Two things here.

A) Adding an easy mode actually would make the game worse for me. When I'm stuck on a hard boss, grinding attempts for hours, that isn't immediately fun. It builds to a worthwhile payoff, which is why I love these games. But when you're in it, an easy mode makes you feel like an idiot, wasting your own time suffering when you could walk right past at any moment. Except that lowering the difficulty to bypass something feels terrible, and also, puts you in the position I described above. It robs you of the satisfaction of conquering it and replaces that with guilt and feeling like you couldn't do it.

B) Someone cruising through on Easy wouldn't "enjoy the game as much as I do". Engaging with, and mastering these mechanics is a huge part of what makes these games enjoyable. Skipping that side of the game, jumping past the difficulty robs you of the satisfaction of beating it.

Also, I think many people would enjoy the experience Souls offers, if they're willing to give it a shot. One of my best friends used to play every game on easy, "why struggle when I could move on and see more of the game?". He got into Dark Souls 1, and had a hell of a time with it. But because there wasn't an easy mode, he persevered, and found he loved the stiff challenge and the payoff of beating a boss that really challenged him, and in finding mastery in the mechanics. He's now a diehard, who's done SL1 runs of many of the games, and usually starts new games on Hard these days. In a world where DS1 offered an easy mode, he never would've tried the designers intended experience, and Souls would've been just another decent action adventure.

Souls is offering a rare experience, with tons of alternatives that do offer an easier time. Why not let it shine and highlight what it does better than anyone else?

[–] pathief@lemmy.world 0 points 31 minutes ago* (last edited 18 minutes ago)

I don't really think this is a good argument. Other games offer enjoyable experiences on normal difficulties and then offer a serious challenge by scaling up in higher difficulties. I remember original God of War (ps1 or ps2) was stupid easy on default difficulty and quite hard on the highest difficulty.

Your point 2) is just your biased view of the world, really. You think other people can't enjoy something as much as you unless they do exactly as you. Different people like different things and it's nice to have a choice. I don't think gatekeeping game genres just because is a good thing.