this post was submitted on 12 Nov 2024
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[–] Someonelol@lemmy.dbzer0.com 22 points 1 week ago (3 children)

MAG was truly a gem that never got the chance to shine. I wish some other developer would try doing something as mad as 256 player matches again.

[–] papalonian@lemmy.world 12 points 1 week ago

I remember back around 2010 or so PlanetSide 2 was great for this. Battle maps the size of RPGs, distinct roles and objectives. You could be pushing down the road with the 12 other people you spawned next to, get into a fight with 15 of the other team's bad guys, next thing you know the focus of the entire battle has shifted to defend your position..

I only got to play a handful of times because none of my friends had a system that could run it, and by the time most entry level systems could, it had died.

[–] finestnothing@lemmy.world 9 points 1 week ago (1 children)

Battlebit remastered does 254 player matches (127 vs 127, not sure why they didn't do 128 vs 128 but it's close enough). It's not a very popular game anymore, it was super popular at launch (80k+ players) but is down to peaks of 2k per day. I stopped playing because I'm not a huge fan of fps games, but I got a couple hundred hours in it before the fps fatigue hit me. It died fast (pretty easy to get banned by bogus reports, lack of dev communication, lot of unneeded and unfun nerfs, etc) but was a lot of fun while it lasted.

[–] donuts@lemmy.world 9 points 1 week ago* (last edited 1 week ago)

I was intrigued, so looked it up: they use an 8 bit integer for indexing the players (2^8=256), and one slot is reserved for the server itself.

So that leaves 255/2 = 127 on both sides, the remaining one is not used.

[–] IndiBrony@lemmy.world 3 points 1 week ago* (last edited 1 week ago)

Holdfast has pretty big matches and whilst I haven't played it in a while, I'm sure there's still an active community for it as it gets regular updates.

It's also hilarious as fuck.