this post was submitted on 02 Nov 2024
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[–] cerealkiller@hexbear.net 4 points 3 weeks ago (2 children)

My bad about the Sega CD thing.

Also Nintendo at the time was marketing the shit out of the Nintendo 64 and how Mario 64 was revolutionary (which It was really at the time) and they beat them to It. Also from what I heard Sony's PS1 was relatively easy to develop for which is what made It popular too + the marketing.

[–] BelieveRevolt@hexbear.net 4 points 3 weeks ago

The Saturn was very hard to develop for, partially because the hardware design was changed at the last minute for better 3D capabilities. The surprise US launch also didn't help.

I don't think they would've moved the needle much since 2D was considered passé at the time, but stopping all the good 2D games from coming to the West was another nonsensical decision. Instead, here's a terrible game based on the movie Congo exclusively on the Saturn.

[–] pooh@hexbear.net 3 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Afaik regarding Sony vs Nintendo thing, one of the major draws of CDs was the relatively low cost to produce vs cartridges, which meant bigger profit margins for PS1 than in N64. This is also I think why a lot of PS1 games were $50 while N64 games could go for upwards of $80. Ease of development and available storage space (much more for CDs at the time) were also pretty important

[–] cerealkiller@hexbear.net 2 points 3 weeks ago

Also I heard It was super easy to pirate stuff on It. I heard It was really prevalent in the 90s post-Soviet Russia. Even homebrews and emulators were made for It.