this post was submitted on 14 Oct 2024
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I would say my Hue lights system because I can modulate the lighting to my mood or what I need.

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[–] Bishma@discuss.tchncs.de 14 points 1 month ago (5 children)

Base building sandbox games. I don't know why but this genre of games can suck away my stress unlike anything else (since I quit smoking). Oxygen Not Included is the one I keep coming back to.

[–] stoly@lemmy.world 3 points 1 month ago

So lucky. Games like that cause me anxiety and stress.

[–] ivanafterall@lemmy.world 3 points 4 weeks ago (1 children)

I really like the Archviz Minecraft pack for zen, aimless, creative building. I've made an entire little neighborhood/village that looks quite realistic and it just perfectly scratches an itch for me.

[–] Bishma@discuss.tchncs.de 2 points 4 weeks ago (1 children)

That is very cool. I haven't paid much attention to Minecraft (or its mods) in the several last years, but I may have just gotten the itch to play again.

[–] ivanafterall@lemmy.world 2 points 4 weeks ago

It's really cool. I couldn't stop taking screenshots, because everything I made looked so good by default. I think I still have an older version of the resource pack around on my computer, if you want to mess with it before shelling out cash.

[–] finestnothing@lemmy.world 2 points 1 month ago

I've always been a sucker for Terraria and Starbound when I want to build, factorio for automation, dwarf fortress for planning/management, and cataclysm dark days ahead for survival (not sure if it counts since it's free and open source - do NOT buy it on steam).

I greatly prefer games with a lot of mechanics that I can get lost in over ones that look really good with minimal functionality which is too common nowadays imo... I also like art styles of these games a lot

[–] chrizzly@feddit.org 2 points 4 weeks ago* (last edited 4 weeks ago) (1 children)

Funny that you mentioned ONI, played and enjoyed it for > 50 hrs but I always got to the point where the base was falling apart b/c of one of the many missing ressources for my dupes :o So actually quite stressful at times, at least for me :D

[–] Bishma@discuss.tchncs.de 2 points 4 weeks ago

That early-to-mid-game hump takes out a lot of players. Every resource takes Dup time and every Dup needs more resources - the balance takes practice and some math. Then the Spaced Out DLC came out so we could have that same hump several times in the same game... and I love it.

Most of my colonies end between 2000 and 5000 in game days (I don't bother to "finish" the game anymore) when I've got so much tech-debt the colony has become a chore instead of a game. Or one time when I tried to run all my Spaced Out bases on nuclear, only to discover there's not enough asteroid generation to support that many reactors long term.

[–] kyle@lemm.ee 2 points 1 month ago (1 children)

Still in Early Access, but wishlist/try Mind Over Magic. Same devs and it's awesome. They plan on the 1.0 release in January I think?

It has the same feel for scheduling/prioritization, though toned down from Oxygen Not Included IMHO.

[–] Bishma@discuss.tchncs.de 1 points 1 month ago* (last edited 1 month ago)

I'll check that out. Thanks for the tip! Klei is awesome. I have many many hours into the Don't Starve games too.