this post was submitted on 19 Sep 2024
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Helldivers 2

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For bugs especially you need to bump the difficulty up to AT LEAST Impossible now for things to even feel threatening with a moderately high leveled team. A group of four of us around level 80 went through hard and Suicide with almost 0 deaths on our first attempts after these "patches." We did a run through one set for bots too and it definitely feels different.

I'm not sure this is a good thing.

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[–] Berttheduck@lemmy.ml 3 points 2 months ago (1 children)

Pretty sure the Devs have said it's a bit too easy now, remember the first game had 15 difficult settings. Personally I think it's a great step in the right direction to make more of the loadouts viable and make the game more fun, it's a power fantasy after all. It will mean that maybe some groups need to go up a difficult level or two and if you're already storming through on 10 you can try the less optimal builds out while your waiting for the next difficulty levels to come out.

[–] tiberius@lemmy.ca 1 points 2 months ago (1 children)

I completed my first 10 - Super Helldive operation today in a 3 helldivers team. It went too well. I feel like they need to reintroduce those pulled planetary modifiers if their design goal is to have high failure rate at that level. Maybe revert back to heavy spawn rate of heavies for Super Helldive. As a causal noob with skill issues, I shouldn't be able to do Super Helldive on my first go. However, if their design goal is for everyone to complete Super Helldive then this comment will be invalid.

[–] Berttheduck@lemmy.ml 3 points 2 months ago

People do (and did before the patch) complete then solo. If you paired with an experienced group no reason you shouldn't smash it. Did you have fun? As I think that's what they are aiming for