this post was submitted on 17 Sep 2024
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The way I see it, there are two separate issues for discussion here.
The first is permanently altering a classic console. That's an issue of historical preservation, and I'm not going to get into that.
The second issue is whether or not, being prepared to go as far as having removed the original optical drive, one might not just as well drop the console entirely and go the emulation route. To me, suggesting this shows a lack of understanding about how emulation works.
A real console consists of IC semiconductors and discrete components that propagate electrical fields and shuffle the occasional electron around. A software emulator is a bag of rules and tricks that tries to replicate the overall output of a console. Even FPGA-based emulators aren't 100% perfect, because their gates and connections aren't configured identically to the original hardware.
Game consoles are very complex systems that operate via the interplay of dozens of intricate subsystems. That's why emulators start off supporting only a handful of games, and rarely reach 100% compatibility. Emulator developers are forever picking the next emulation inconsistency from the bug report list, tracking down what their emulator is doing differently to the original hardware, and then adding a new rule for dealing with that particular case. If they're lucky, a couple of other games will also start working better. If they're unlucky, a couple of other games will start working worse.
(For the interested, the author of BSNES wrote a detailed article about these issues for Ars Technica)
Take the Atari 2600. It's a very old console that was very popular. The community has full schematics not just for the mainboard, but even the CPU and custom video chip. More patient people than me have sat for hours with oscilloscopes and test ROMs to probe the console inside and out. There are emulators that can play every game that was released back in the day without fault. Heck, the emulator I use is so advanced that you can set it to emulate specific revisions of the console with specific CRT TV parameters, and it will glitch in the same way that the game would glitch on that combination of hardware in real life. But it's still not a "perfect" emulation! Homebrew developers are still finding quirks in the real 2600 hardware that the emulators don't replicate, at least until the next update.
I have a PS2 which plays my games from an internal hard drive, and which has its output fed through an HDMI converter. Why don't I just emulate it? Well, if you want to play FFX, or MGS2, or Ratchet & Clank, that'll work great. Those are popular games, and emulator developers have put a lot of effort into making sure that the rules of their emulation work for those games. But I have dozens of more obscure games that have game-breaking glitches or don't launch at all under emulation. And I also still have hundreds of discs that I don't want to paw through, and are slowly degrading until one day they'll no longer work, as well as an optical drive that gets a little closer to wearing out for good every time I use it, and a big, modern TV that hates analog inputs (not to mention no room for a bulky CRT). Getting the data into the console, and getting the final video and audio out, are both fairly well-understood and usually can be reimplemented reliably. But the heart of the console, where the data is turned into executing code, mixed with player input, and transformed into the output? That's where the actual magic happens.
In my opinion, saying that if you're going to replace an optical drive then you may as well just emulate the whole thing is a bit like saying that if you're going to talk to Angela over the phone instead of in person, then you may as well just replace her with a well-trained AI chatbot.