this post was submitted on 12 Sep 2024
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chapotraphouse

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[–] UlyssesT@hexbear.net 7 points 6 days ago (1 children)

It's the same argument as dark souls when you boil it down

Soulslike toxic fans that get enraged at even the concept of someone they never met and probably never will meet playing a Soulslike "not like the developer intended(tm)" are insufferable. For the most part I don't even try to get started in those games because of how radioactive that mentality is, even from afar.

[–] BeamBrain@hexbear.net 3 points 6 days ago (1 children)

For the most part I don't even try to get started in those games because of how radioactive that mentality is, even from afar.

I played Dark Souls for a little over an hour before giving up because my character moved like a geriatric tree sloth.

[–] Smeagolicious@hexbear.net 3 points 6 days ago (1 children)

Huge fan of pretty much every souls game but I wish it had more accessibility & ability to customize play. I would love to share the experience of the beautiful art, creature design, music, wonderfully bleak landscapes, but then the online Gamer discussion becomes about "cheating yourself out of the experience". Fuck that lol

[–] BeamBrain@hexbear.net 2 points 6 days ago* (last edited 6 days ago)

I think it was 100% the movement that made me bounce. Cuphead has a similarly toxic fandom but I had a blast with that game. I get the design intent (time and plan your maneuvers because each one is a commitment) but it just did not subjectively feel good to play for me.

Dodge rolling mechanics fuck with me too, honestly. Might be because I'm old and grew up with an older generation of games. When I see an attack coming my way, my instinct is to use the control pad (or control stick) to get away... and since the game is balanced around the player using the dodge roll, I just get hit.