this post was submitted on 12 Sep 2024
581 points (97.1% liked)

memes

10406 readers
2605 users here now

Community rules

1. Be civilNo trolling, bigotry or other insulting / annoying behaviour

2. No politicsThis is non-politics community. For political memes please go to !politicalmemes@lemmy.world

3. No recent repostsCheck for reposts when posting a meme, you can only repost after 1 month

4. No botsNo bots without the express approval of the mods or the admins

5. No Spam/AdsNo advertisements or spam. This is an instance rule and the only way to live.

Sister communities

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] ours@lemmy.world 6 points 2 months ago (1 children)

Plus us patient gamers can enjoy those PS "exclusives" when they release on PC.

[–] Vespair@lemm.ee 5 points 2 months ago (1 children)

Yeah exactly. Crazy thing is a good game is just as good 3, 4 years later as it is on release day. What a novel idea, right?

[–] WiseThat@lemmy.ca 4 points 2 months ago (1 children)

There was a time where the fact that launch meant a high player count, big community energy, and lack of hyper-optimized strategies minmaxxing the fun out of a game was sufficient reason to get it at launch.

But given how often modern launches are bungled, even that is not always true

[–] Vespair@lemm.ee 2 points 2 months ago (1 children)

Yeah I should have clarified that for multiplayer games, especially lobby-style instead of persistent-world style, all of this changes because how active and engaged the playerbase is a HUGE component.

But I'm a solo player 90% of the time, so that particular aspect, while important, doesn't really pertain to me.

[–] WiseThat@lemmy.ca 1 points 2 months ago

Even big singleplayer games can be fun. I liked being involved in the early days of BG3’s release, for example. But then again, no mans sky and cyberpunk sucked