this post was submitted on 15 Jun 2023
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Not everyone uses that definition, including me. A common definition would separate likes and lites more or less at the meta progression; if each run gets easier, it would be lite. This would put something like Spelunky under like and Rogue Legacy under lite, regardless of turn based.
I honestly didn't know that about spelunky, I never really got into it.
After looking it up a bit, would you count the Tunnel Man into meta progression? Obviously not the same as unlockeables and powerups in RogueLegacy etc.
Been a while since I've played spelunky, is the tunnel man the shortcut to later levels? Because it exists in Shiten the Wanderer and it's definitely still a roguelike. There are small deviations, like this, unlocking companions and keeping a storage room with limited access, but everything else is pretty straightforward roguelike.
That's the thing in the end, no clear definition exists. The "Berlin interpretation" is just a bunch of guidelines, and even the most "roguelikes" of roguelikes deviate a bit from it (stuff like "no modes" is even broken by 3 out of 5 games the interpretation considers "canon").
Personally I consider real time to be a bit of a stretch, but yeah, stuff like spelunky or crypt of the necrodancer blur the line.
Not Hades and Dead Cells though. I love them, but they feel way too different to play for me to consider them the same genre.
There's room for these definitions to get fuzzy really fast, as is the case with any genre of any medium, but while the Tunnel Man is a form of meta progression, the game makes it pretty clear that using the tunnels to beat the game isn't beating it "for real". Even using my definition, games like Dead Cells and 20XX blur the line between -likes and -lites a ton.
Yeah its almost more if a feeling than a cold cut difference.