this post was submitted on 18 Aug 2024
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submitted 3 months ago* (last edited 3 months ago) by jounniy@ttrpg.network to c/rpgmemes@ttrpg.network
 
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[–] MajinBlayze@lemmy.world 23 points 3 months ago (1 children)
[–] joby@programming.dev 34 points 3 months ago (1 children)

There were just enough pixels in the first panel that I was able to find the video. I haven't watched it myself.

https://www.youtube.com/watch?v=qTZalI5GQik

[–] MajinBlayze@lemmy.world 21 points 3 months ago* (last edited 3 months ago) (2 children)

Ah, thanks.

For anyone coming later, the first half of the video is superfluous to the meme, start at 3:18. I agree with the video's interpretation of the first ruling, that that would be a reasonable use of a ready action.

Otherwise, yeah, the meme is spot on.

[–] jounniy@ttrpg.network 2 points 3 months ago (1 children)

As I said elsewhere, casting a spell and holding it uses visible components the hobgoblin could react to.

[–] MajinBlayze@lemmy.world 1 points 3 months ago* (last edited 3 months ago) (1 children)

~~That isn't how I interpret the ready action.~~ And yeah, there should be a save of some sort even if it isn't RAW, but I think I'd allow it out at my table, it's creative and fun.

Edit: I reread the rule, there is language for precasting the spell. I stil thinkl it'd be more fun to find a way to hide it, like a stealth check or similar.

Either way, the fact that casting a spell is an action isn't really a problem here

[–] jounniy@ttrpg.network 2 points 2 months ago (1 children)

Far as I think about it, if one wants to hide a spell, they should pick up the subtle spell-metamagic. Making every caster able to do what is supposed to be a special ability (on par with doubling the range/duration of a spell) cheapens the ability and makes casters even stronger than they already are.

[–] MajinBlayze@lemmy.world 0 points 2 months ago* (last edited 2 months ago)
[–] CerealNommer@ttrpg.network 1 points 2 months ago

Hiding the spell and the action it takes are kind of superfluous to the jumping rule that says "[...] each foot you clear on the jump costs a foot of movement."