this post was submitted on 12 Aug 2024
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Helldivers 2

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[–] PunchingWood@lemmy.world 23 points 3 months ago* (last edited 3 months ago) (2 children)

This is not a difficulty level thing, it's a broken feature thing.

It also wasn't consistent every mission. I did level 9 all the time and sometimes it was easy as fuck with next to no spawns, and other missions we had 10+ chargers (I'm not kidding) and bile titans on top at the same time during extraction.

It was physically not possible that the four of us could spawn in enough anti-heavy weapons to deal with all of them while trying to stick around the extraction area. Even despite the fact that we were all equipped to deal with these enemy types.

Which is when it stops being a skill issue and just becomes a broken game issue. Devs have already changed how enemy spawns work in this game multiple times, and admitted that it hasn't worked as it should've before.

[–] canis_majoris@lemmy.ca 12 points 3 months ago

Tentacles make it worse. I've just been juggled by them for like 30 seconds or more at a time. If you get hit by one and ragdoll into another, you just bounce around until the game decides you're allowed to play it again.

When those things spawn on the extract, it gets 10x more difficult, even on top of bile titans and chargers.