this post was submitted on 10 Aug 2024
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games

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[–] edge@hexbear.net 74 points 4 months ago* (last edited 4 months ago) (2 children)

Didn’t watch the video but I read his response comment and it basically boils down to “wah, devs will have to spend money and effort to make the game playable after shutdown”.

Yeah, because we fucking paid for it.

But it wouldn’t even take that much effort, despite what he says. They already have a server executable. They literally could just give us the exact binar(y/ies) that’s running on their servers (plus database schema I guess) and let us figure it out from there.

[–] edge@hexbear.net 38 points 4 months ago* (last edited 4 months ago) (1 children)

And his “solution” is to make it clear before purchase that you’re only buying a license and it can be revoked or made useless at any point. Except companies can argue they already do that. It’s right there in the EULA, you did read it, right? You were supposed to. If not, it’s your fault you thought you were actually buying something.

[–] edge@hexbear.net 33 points 4 months ago* (last edited 4 months ago)

Aside from that it completely ignores that half the point is to preserve the games. When a company shuts down a (live service) game’s server, it’s dead. No one can ever play that game again. But people liked that game and want to keep playing it. They saw entertainment and artistic value in it and that value has been destroyed (well, locked away). It’s like the movies Warner Bros Discovery shitcanned despite pretty much being complete.

You can argue against the artistic value of games (and the WBD “capeshit” movies that were scrapped) and I know a lot of people here would. But the fact is some people see artistic value in it, even a lot of people, therefore it is an art.