this post was submitted on 28 Jul 2024
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urbanism

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This was supposed to be c/traingang, so post as many train pictures as possible.

All about urbanism and transportation, including freight transportation.

Home of train gang

:arm-L::train-shining::arm-R:

Trainposts highly encouraged

Talk about supply chain issues here!

List of cool books and videos about urbanism, transit, and other cool things

Titles must be informative. Please do not title your post "lmao" or use the tired "_____ challenge" format.

Archive links for reactionary sites, including the BBC.

LANDLORDS COWER IN FEAR OF MAOTRAIN

"that train pic is too powerful lmao" - u/Cadende

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[–] LaGG_3@hexbear.net 33 points 1 month ago (3 children)

"Aw fuck, do I want to start a farm or a gravel pit? I'm paralyzed with indecision, better uninstall now"

[–] context@hexbear.net 33 points 1 month ago

honestly the biggest problem is that i'm a useless apparatchik and the people who should be making decisions about gravel pits are the quarry workers

[–] context@hexbear.net 20 points 1 month ago (4 children)

oh i've never uninstalled it i just keep becoming paralyzed with indecision over and over again because surely one of these days i'll get over my executive dysfunction enough to build a small network of collective farms around an urban center with a food factory. surely.

[–] Des@hexbear.net 16 points 1 month ago (1 children)

it takes me several real life weeks of prep just to get the construction industry and it's support population up and running

super rewarding if you power through eventually though. however long it takes.

i will keep calling it the kerbal space program of city and factory games

[–] context@hexbear.net 8 points 1 month ago (1 children)

good to know, i think part of what stops me is seeing the several weeks of prep i need to do and noping out of there to play dwarf fortress

[–] Des@hexbear.net 2 points 1 month ago

lol for me dwarf fortress is the prep game.

way moreso though for rimworld since i intricately mod and balance the game and create characters/xenohumans and do a trans cyberpunk thing

i haven't figured out how to do that for dwarf fortress i have a feeling i will eventually

[–] LaGG_3@hexbear.net 10 points 1 month ago (1 children)

But what if you make a bunch of collective farms around a fabric factory and a clothing manufacturer and they make some really pretty stuff. Oh, but people need bread with the roses and uhhhhhhhh.

[–] SSJMarx@lemm.ee 6 points 1 month ago* (last edited 1 month ago)

Two district city, residential and all services in one and industrial jobs in the other, regular trolley service between them supplemented by a sprinter bus to the power plant. Never let me down - you can add more workers by building more residential districts and more jobs by expanding the industrial area, do that enough times and you'll have a massive city that's too complex for you to feel comfortable changing anything (which is about when I restart the game with an all-new layout idea).

[–] Diuretic_Materialism@hexbear.net 7 points 1 month ago (1 children)

Are you playing on realistic mode?

[–] context@hexbear.net 7 points 1 month ago

mostly not because i'm trying to skip past the worst of it and actually play the game. it's weird, i can play dwarf fortress and make all the decisions i need to but when it comes to w&r i just can't.

[–] milk_thief@hexbear.net 9 points 1 month ago

Gravel pit is the answer at first btw, farms are so expensive to set up. Importing gravel takes up a lot of infrastructure and fuel, so it gets expensive or at least inconvenient. And it's good preparation for realistic mode. Also gravel is so easy to do now!