this post was submitted on 29 Jun 2024
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[–] blanketswithsmallpox@lemmy.world 3 points 4 months ago

To be honest a big part of this was that it was a quasi-loot game. You had to do the rpg type mechanic where you plugged a bunch of items together that you get dropped after playing and do a ton of items synthesis. It kept you playing for ages to try new unlocks.

I'm sure the game wasn't balanced well for characters either but for the average little shitass it was great.