this post was submitted on 29 Jun 2024
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[–] xyzzy@lemm.ee 5 points 5 months ago (1 children)

The Game Gear was only good for 2-3 hours on six AA batteries, so you basically had to play tethered to the wall or invest in lots of rechargeable batteries. The library also wasn't as strong overall as the Game Boy's, although its top games were previous-gen console quality (because they literally were in other territories).

Both screens were also just awful about blurring during fast movement. Nintendo wisely avoided it altogether, while Sega was bound by their flagship brand. When you really got going in something like Sonic Chaos, particularly considering the small viewing window, you were really just letting Jesus take the wheel.

Source: I was a Game Gear kid.

[–] brsrklf@jlai.lu 3 points 5 months ago* (last edited 5 months ago) (1 children)

Both screens were also just awful about blurring during fast movement. Nintendo wisely avoided it altogether,

While mostly true, they should have told Rare too. Between blurring and bad contrast, Donkey Kong Land was almost unplayable.

(By the way, screens with bad blurring from fast moving stuff were still a thing for a long time after that. Dracula X Chronicles for PSP had the original PC-Engine Rondo of Blood in it. Small, fast black bats on a bright background were almost perfectly invisible)

[–] xyzzy@lemm.ee 3 points 5 months ago

That's all true. It wasn't until the last 15 years, give or take, that handheld screens could really handle fast motion.