this post was submitted on 19 Jun 2024
106 points (99.1% liked)
Asklemmy
43840 readers
887 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The original Unreal. For me it was a perfect combination of beautiful graphics (back in the days of course) and a soundtrack which complemented and elevated the atmosphere of that game. And the gunplay was nice, with a collection of somewhat unconventional weapons. A relic from a time where developers were not afraid to experiment a bit.
@Aganim The original Deus Ex also. Its story was brilliant and prophetic in a lot of ways.
As an example of a game, that actually got its second chance: the original Half-Life. Black Mesa is brilliant. I wish, other old games like Unreal and Deus Ex would have got a remake like that.
@HotWheelsVroom
Yes, how could I forget Deus Ex. Incredible story and again such a wonderful soundtrack, not surprising as it was also composed Alexander Brandon, Michiel van den Bos, and Dan Gardopee.
As for Half-Life, that game was also something else. But part of me resents that game a bit because it overshadowed Unreal. ๐
The crazy variety of weapons and their interactions was great. Almost everything was dangerous in the right situation.
Blob gun? Charge it up! Blue laser thing? Shoot the ball form and shoot that for a huge boom! Double pistols? Max DPS in the game with no bullet curve!
The best maps too for CTF. Yeah, I loved that game, especially for in person LAN parties.
Unreal only had a single Automag though, so either you are thinking of Unreal Tournament or you played on a modded server. Some servers did have dual automags (I've still got a mod and mutator lying around to get them in single player as well) and dual Automags (Enforcer in Unreal Tournament) did indeed dish out major punishment.