vacuumpizzas

joined 1 year ago
[–] vacuumpizzas@lemmy.dbzer0.com 1 points 1 year ago (2 children)

Would either Calckey or Misskey be a good fit for what you’re looking for?

You can follow this issue for the same feature request.

In the same issue, there’s a reference to a potential workaround. I haven’t tried it, but from skimming the post, it seems to require less effort while not being fully automatic.

It seems like you’re the first one here to search and subscribe to it. When I searched for it, it came up immediately. At this point, it could be a caching issue, but it’s hard to say when I’m not seeing the same issue.

Looking forward to the next season!

[–] vacuumpizzas@lemmy.dbzer0.com 4 points 1 year ago (1 children)

For what it’s worth: other large instances are also intentionally delaying upgrade plans until 0.18.1.

https://lemmy.world/post/469761

If you’re viewing it from a mobile device, it won’t display.

The URL for mod mail gives me this: /message/compose?to=/r/math.

[–] vacuumpizzas@lemmy.dbzer0.com 2 points 1 year ago (2 children)

If you’re unable to find an answer, you could resort to modmail to see if you can get a message (canned or otherwise) about their plans.

FYI, it’s a relative link so other users can follow the link from their home instance [Cat.](/c/catsstandingup@lemmy.world).

[–] vacuumpizzas@lemmy.dbzer0.com 7 points 1 year ago* (last edited 1 year ago)

I absolutely love Spirit Island!

As someone who owns both the board game and the Steam adaptation, I still prefer the board game. I find that the PC game is great, and it’s reasonably polished. It’s good for when I want to get straight into playing the game without fiddling with the setup/teardown and turn upkeep.

That said, you don’t get the same experience as the board game. The charm and production quality of the game and its components don’t translate seamlessly into the virtual variant. The mechanics & rules may be the same, but I find that the PC and board game present themselves as distinct and separate products.

I find that it gets really difficult to teach a game that’s more complex. Watching videos ahead of time helps mitigate that, but my group always has moments where we need to role-play as lawyers in a courtroom to dispute the rules.

5-minute Marvel is unsurprising a similar theme, but it’s frantic and chaotic.

By the name of the game, it’s “5-minutes or game over”. I switch away from a countdown timer to using a stopwatch when I teach it and simply have a leaderboard of “how fast can you beat the game”. That way the game doesn’t get disrupted in the middle and it doesn’t kill the momentum when the timer goes off.

Relative links seem to be the best way to accomplish what you’re looking to do. So, in your example, it’s /c/x@y.org.

Doing it live

Reference: https://lemmy.dbzer0.com/post/6063

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