treechicken

joined 1 year ago
[–] treechicken@lemmy.world 22 points 6 months ago (8 children)

Not really a language you would write in but WebAssembly. I have this dream of a single WASM runtime environment across web, desktop, mobile with devs writing apps once, compiling them down to WASM, distributing them over the Internet, and users running them on any platform they like.

[–] treechicken@lemmy.world 12 points 6 months ago* (last edited 6 months ago) (3 children)

VSCode with Go language support: removes unused variable on save "Fixed that compilation bug for ya, boss"

[–] treechicken@lemmy.world 27 points 6 months ago (4 children)

A training montage set to music? (I'm forcing myself to not Google this first)

[–] treechicken@lemmy.world 3 points 6 months ago (3 children)

SaaS vendor about to be DoS'd: "(chuckles) I'm in danger"

[–] treechicken@lemmy.world 9 points 6 months ago (1 children)

Sue Yoo, attorney at law

[–] treechicken@lemmy.world 8 points 6 months ago

Not every Corner Bakery is, in fact, located at a corner

[–] treechicken@lemmy.world 2 points 7 months ago

~~Aliens.~~

[–] treechicken@lemmy.world 18 points 7 months ago (1 children)

"Hi team, customers observing BigCannon is missing enemy about 90% of time since latest update. Red faction reported issue 4pm ET today and opposing Blue faction was able to re-pro. Can we get all hands on deck to deep dive and push a fix by midnight so both sides can start reliably shooting at each other again before tomorrow morning? Thanks"

 
[–] treechicken@lemmy.world 1 points 7 months ago

Oh jeez I completely forgot about the pan flute. I'm pretty sure my DS mic was broken so those were all torture :,(

[–] treechicken@lemmy.world 8 points 7 months ago* (last edited 7 months ago) (3 children)

I really liked Spirit Tracks.

Train gameplay was actually enjoyable for me (especially the way it got used in one of the end game fights was so cool). It was also nice that Zelda was an actual part of the game and helped solve puzzles instead of some princess locked away in a castle.

I played Phantom Hourglass much later and Spirit Tracks honestly just felt much more polished and fun.

[–] treechicken@lemmy.world 4 points 7 months ago* (last edited 7 months ago)

Started on the tower defense part of my visual novel. The idea is to keep cells healthy by writing policies that determine which molecules can enter a cell. It's extremely bare bones rn :')

 
 

cross-posted from: https://lemmy.world/post/13859495

Based on this painting: https://artuk.org/discover/artworks/fried-eggs-230434

(I tried lines this time)

 

Based on this painting: https://artuk.org/discover/artworks/fried-eggs-230434

(I tried lines this time)

 

Based on this Utagawa print I saw floating around a while back: https://www.metmuseum.org/art/collection/search/73459

Notes:

  • I couldn't draw the hat properly so now it's a helmet I guess :/
  • Perspective hard
  • Light hard
  • French hard
 
11
Study (files.catbox.moe)
 

Very heavily inspired by this painting (which I also may or may not have traced)

 

I've gotten highly addicted to Kindergarten Wars recently so I tried drawing Hana in some more casual clothes. I also stole the pose from a stock photo this time instead of trying to freestyle it which was a lot easier.

(Bats are shiny right?)

 
 
 

My team has this one shared component that gets involved in like every feature's development. This year, we're loading like 5 different features onto it, all with different timelines, and my head's about to explode trying to figure out how to make it all fly.

How does everyone else do their software releases? Do you freeze prod and then do one big release later? Throw everything into prod during dev, hope no one sees the unreleased stuff, and just announce it later? Or something else entirely?

 
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