timgrant

joined 1 year ago
[–] timgrant@ttrpg.network 2 points 1 week ago

They had trouble with simultaneous releases when they put out 4e, there were some troublesome proofreading/quality issues. So with 5e, they put out the pieces one at a time, allowing each title to have its own turn to be the urgent, top priority.

I started running 5e before the release of the Monster Manual 5e, using the smattering of monsters in the back of the PH. It was limiting, but fun in its way.

[–] timgrant@ttrpg.network 4 points 1 week ago

I gave my 8 players a Condorcet poll for which game I should run next. Their main gripe was a Condorcet poll sounded complicated (it wasn't).

Kevin Crawford's "Without Number" games swept the podium (Stars, Cities, Worlds) knocking D&D to fourth place.

The real big table might be a factor. Combat is just so much faster.

[–] timgrant@ttrpg.network 2 points 2 weeks ago

Oh, I don't let the fickle dice tell me when to give a hint or twenty. Nat 1's come aplenty when you gate-keep crucial information on a die roll.

Only thing that worked was jettisoning the players who torpedoed campaigns for whatever reason.

[–] timgrant@ttrpg.network 2 points 2 weeks ago

Nah. Basic was way deadlier.

[–] timgrant@ttrpg.network 6 points 2 weeks ago (2 children)

You can be the first type, and some players will still see you as the second.

Like, they attack the king's castle for no reason and are upset the guards don't lie down and die, then refuse to surrender when things are entirely hopeless and they're offered mercy. Such a mean DM!

[–] timgrant@ttrpg.network 6 points 1 month ago

This is just another way to out yourself, gamer.

[–] timgrant@ttrpg.network 9 points 2 months ago

Had me until your last sentence.

It's always going to be mixed, to some degree. The challenge is making it work anyway.

[–] timgrant@ttrpg.network 4 points 2 months ago

Yes, and Noon to 3:00 PM can blow a hole in your free time in a way that something running 7:00-10:00 PM doesn't.

I put about 6-10 hours a week into RPG's (DM'ing/playing/prepping) but would never want to play every Saturday afternoon. That would totally crimp my other interests.

[–] timgrant@ttrpg.network 1 points 2 months ago

Just want to point out Gygax had 2 sons, who are quite different people. I believe you are referring to Ernie Gygax.

Luke Gygax, by all accounts I've heard, is a great fellow.

[–] timgrant@ttrpg.network 2 points 2 months ago

It's even better when the DM for you!

[–] timgrant@ttrpg.network 8 points 3 months ago

This can happen with new players who are native English speakers too, as D&D has a fair deal of vocabulary not everyone knows. Words like charisma and melee really got popularized by D&D.

Deep cut here: When I was a kid (ages past) and first heard friends talk about D&D, I thought there was a lens to keep you on the border. And without it, you might go straight Into The Unknown.

[–] timgrant@ttrpg.network 8 points 3 months ago

I ran 2 tables in 4E, but when 5E came out they never wanted to go back.

It all came down to keeping track of all the powers, nobody liked that. They also hoarded their encounter and daily powers, rarely using them (and hoarding encounter powers doesn't make a lot of sense).

I was a little disappointed because the one table was about to hit their paragon paths, which seemed like fun, and the players seemed excited for. It's a concept I wouldn't mind seeing in a new game – it was a little like choosing a subclass at 10th level.

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