theAndrewJeff

joined 1 year ago
[–] theAndrewJeff@lemmy.world 23 points 1 year ago

Oh, this game’s gonna have a rough launch won’t it?

[–] theAndrewJeff@lemmy.world 3 points 1 year ago

Maybe they didn’t choose the best comparison shots, but the technical details of what’s happening with this mod is really interesting. With his mod, it’s approximating global illumination in world space vs the standard screen space methods, so it’s accounting for bounced lighting from areas offscreen.

The cool thing about it is it’s implemented via Reshade, so you don’t need a ray-tracing card to make it work as far as I can tell, and it should be compatible with games that RTX remix won’t be able to touch.

[–] theAndrewJeff@lemmy.world 3 points 1 year ago

Larian specifically said they’re working on optimizing for Xbox right now, so it seems like they’re pretty confident in making it happen. They seem like they’ve been pretty on the ball for promised features, so I’m pretty confident it will come out.

[–] theAndrewJeff@lemmy.world 1 points 1 year ago

The previews they’ve shown look really promising.

[–] theAndrewJeff@lemmy.world 2 points 1 year ago

You can also find the UG rules on the Dungeon World Discord: https://discord.gg/dungeon-world-236959672538628096

[–] theAndrewJeff@lemmy.world 5 points 1 year ago (1 children)

If you don’t mind it being a digital version, you can get the Lost Mines book for free on D&D Beyond.

[–] theAndrewJeff@lemmy.world 5 points 1 year ago

Really you can’t go wrong with most of Obsidian’s games. Pillars of Eternity is a fantastically written game with excellent role playing. You can literally have an in-depth conversation with one of the gods of the world with a certain background that I thought was surely going to be flavorful only.

A certain character asks you if you are real and your response options are: -Yes -Yes (lie) -No -No (lie)

It’s absolutely incredible. There’s a ton of thought out into the world and often your class and background offer alternative dialogue options with characters.

I’ve also played Divinity Original Sin, and while it’s a great game for interesting combat interactions, there’s not a lot to bite into for role playing imo. You get some dialogue choices, but they aren’t very interesting or flavorful, and I’m pretty sure they don’t change based on any factors other than maybe if you failed a quest rather than succeed. It’s a fun game, but not much of an interesting story. It’s got couch co-op, so it can be a fun to play with a partner or a friend if you want a better role playing experience.

[–] theAndrewJeff@lemmy.world 3 points 1 year ago (1 children)

This is a pretty good, nuanced take at the current state of Infinite. There’s a lot they’re to like, but it’s been hampered by a poor execution. It seems like they’ve started to hit a good stride with S4.

[–] theAndrewJeff@lemmy.world 4 points 1 year ago

If there are any developers reading this, please do your cutscenes in-engine. It always ages better.

[–] theAndrewJeff@lemmy.world 0 points 1 year ago

Digital Foundry has a really good video on PC settings: https://youtu.be/A8VrFUi79yo

They also have really good videos on… well, just about everything. Sometimes they have optimized settings for games as a good starting point.

 

Interested in seeing how other people approach their backlog. I’ve finally made a list of all the games I want to finish, and I’m forcing myself to play one of them a day for at least an hour.

As an added incentive, I’m forcing myself to wait to finish a backlog game before I can buy a new one. I’ve got a lot of playing to do between now and October.

 

I'm generally not an early-access fan, but I'm hearing very good things about the state of the game. Really excited to jump in! I'm super bummed that I've used up my fun money already!