skizzles

joined 1 year ago
[–] skizzles@lemmy.world 1 points 2 days ago* (last edited 2 days ago)

Giveaways should not be banned.

It could help to bring more people to your community.

It would be better to have a very simple couple of rules.

No posting the codes outright. Simple mechanic for giving the code out like guess the number, or first to comment. State the source (Steam, GOG, Epic)

Like literally all you need, and yes I'm salty because I was literally just trying to give away a game because I have a code for something that is already in my library.

Don't ban things that are beneficial to others. "We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise." is not a valid enough reason to ban giveaways. Someone is offering something up, if they don't commit, then ban them, not the practice of generosity.

Edit: added a comma

[–] skizzles@lemmy.world 3 points 1 week ago

Totally fair point.

[–] skizzles@lemmy.world 2 points 1 week ago (2 children)

For anyone that's interested since someone covered up the QR code for seemingly no reason.

https://on.soundcloud.com/Na3sMXvkdxzFZVsK8

[–] skizzles@lemmy.world 6 points 1 week ago

This is exactly what happens when the system is based on lowest bid contracts.

[–] skizzles@lemmy.world 2 points 1 week ago

They should, but they are in on the take so they won't.

[–] skizzles@lemmy.world 9 points 2 weeks ago

They are trying to "save face" by shit talking while refusing to show any true evidence that their product does not impact performance.

People are tired of it so they stop buying games that have Denuvo. Denuvo needs to look like a sound investment, but it's bleeding out because it really isn't, and companies are likely losing more than they are actually gaining via sales because of Denuvo, thus some companies are distancing themselves and Denuvo is losing money.

[–] skizzles@lemmy.world 3 points 3 weeks ago

I was unaware that there are were two from that time period.

There's another one in Okinawa which is now known as Peace Prayer (or Memorial) Park.

https://en.m.wikipedia.org/wiki/Okinawa_Prefectural_Peace_Memorial_Museum

[–] skizzles@lemmy.world 3 points 3 weeks ago* (last edited 3 weeks ago)

This is pretty helpful to put things into perspective.

I've been over here scratching my head at why I'm having problems with ray tracing and I forget that I'm running 2k on a 21:9 monitor.

To be fair though I can run both Doom Eternal and Control maxed out in 2k and I get consistently high frame rates with no issues. Anything else is a toss up though.

Maybe I'll try dropping down to 1080 and see how that goes.

7800xt

32GB DDR4 3200

Ryzen 9 3900x

Arch Linux

[–] skizzles@lemmy.world 1 points 3 weeks ago

Lego is partnering up with F1 so that checks out.

[–] skizzles@lemmy.world 4 points 3 weeks ago (1 children)

And OPs "Pstpstpst" requires too much enunciation. Pspsps is where it's at.

[–] skizzles@lemmy.world 6 points 3 weeks ago

Yup, that's it!

 
 

If anyone has any experience with Unified Remote, I could use a little help.

I'm in the process of making a button board for ATS/ETS2 Truck sim games.

I have everything working except for one button.

I am trying to make the button dual function. I press it once and it holds down a key, press it again and it releases.

I can get it to hold the button down fine, but I'm having some trouble getting it to use a secondary function to release the key. I can just hit another button on the board and it stops which is fine, but not really as graceful as I would like.

I did read through their GitHub documentation but I don't see any info on specifically what I'm trying to do.

 
 
 

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