For GBA, give a look at:
Super Monkey Ball Jr. (A classic)
Chu Chu Rocket! (Chill puzzle)
For GBA, give a look at:
Super Monkey Ball Jr. (A classic)
Chu Chu Rocket! (Chill puzzle)
In my experience, they are pretty difficult to emulate.
My pretty recent build still struggles to play some scenes with specific weapons (i.e. the Lava Gun was the worst offender, IIRC, I think it was R&C2).
RX 5700XT + 3700XT.
Generally speaking, the beginning of R&C2 usually has issues with LOD, and possibly even the rest of the game does.
I have never played R&C1, and can't recall my experience in emulating R&C3 but together with 2, they've always been much much slower than all other games I have tried emulating so far.
Hopefully this will render the Ratchet & Clank series playable...
IMO, ASRock.
Considering that they're probably the only mobo manufacturer that officially supports using consumer AM4 CPUs on a server (see ASRock Rack), and always supported ECC ram on all AM4 motherboards - and that I haven't had anything negative happen with any of their products so far (at work) - I personally would choose ASRock next.
Haven't had the chance to try them for AM5 yet, sadly.
This and the "Cast youtube video to TV" without an external bridging software
Nope, au contraire, I agree, I'm just pointing out that you said that digital storage conversion should happen in non-scientific notation, so you should now agree with OP in that Google is choosing the wrong output format for a, quote from the screenshot, "Digital Storage" conversion.
And yes, I'm writing multiple comments trying to explain this through narrative, without having to point out what in your reasoning sounds stupid.
I.E. Now don't you tell me that Google is incapable of figuring out which output format it should use for such a calculation...
Since I apparently need to explain this like you're 5, please read my last comment like the following:
"Are you now agreeing with me/OP that whenever you work with Digital Storage units you should never use scientific notation?"
Are you telling me that whenever you work with Digital Storage units you should never use scientific notation?
I spent ages playing it, and still remember building my stages and characters (for context: there is a built-in level editor, and you can draw your own playable characters, pixel by pixel, frame by frame), I don't think I'll ever forget such a unique game...